using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
using UnityEngine.InputSystem;
#endif
namespace MuHua
{
///
/// UI工具
///
public static class UITool
{
/// 获取鼠标位置
public static Vector3 GetMousePosition()
{
#if ENABLE_INPUT_SYSTEM && UNITY_INPUT_SYSTEM_PACKAGE
return Mouse.current.position.ReadValue();
#else
return Input.mousePosition;
#endif
}
}
}