using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 用户 /// [Serializable] public class DataUser { public string id; public string username; public string passwordhash; } /// /// 注册请求 /// [Serializable] public class DataRegisterRequest { public string username; public string password; } /// /// 登录请求 /// [Serializable] public class DataLoginRequest { public string username; public string password; } /// /// 登录响应,返回JWT。 /// [Serializable] public class DataLoginResponse { public string token; } /// /// 修改密码请求。 /// [Serializable] public class DataChangePasswordRequest { public string username; public string oldpassword; public string newpassword; }