using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 结束阶段 /// public class PhaseFinish : BattlePhase { public PhaseFinish(BattleSimulator simulator) : base(simulator) { } public override void StartPhase() { // TODO:记录器 Debug.Log("结束战斗!"); } public override void UpdatePhase() { // TODO:需要添加结算判断 // simulator.Transition(PhaseType.回合阶段); // TODO:记录器 } public override void QuitPhase() { // throw new System.NotImplementedException(); } }