using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 战斗队伍 /// public class BattleTeam { /// 队伍名字 public string name; /// 原始数据 public List characters = new List(); /// 战斗数据 public List battles = new List(); /// 添加角色 public void Add(List list) { characters.AddRange(list); } /// 添加角色 public void Add(DataCharacter obj) { characters.Add(obj); } /// 删除角色 public void Remove(DataCharacter character) { characters.Remove(character); } /// 战斗初始化 public void Initial(int id) { characters.ForEach(obj => battles.Add(new BattleCharacter(obj, id))); } }