using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 物品 - 常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/物品")]
public class ConstItem : ScriptableObject {
/// 图片
public Sprite sprite;
/// 数据转换
public DataItem To() {
DataItem item = new DataItem { name = name, sprite = sprite };
return item;
}
}