using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// 指针提示
///
public class UIGuidance : ModuleUIPanel {
private bool isDown;
private Action callback;
private Action ValueChanged;
private Vector2 offset;
private Vector3 originalPosition;
private Vector3 pointerPosition;
private VisualElement target;
private UIToggle toggle;
public Label Prompt => Q