using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using MuHua; /// /// UI弹出管理器 /// public class UIPopupManager : ModuleUISingle { public override VisualElement Element => root.Q("Popup"); public VisualElement PopupDialog => Q("PopupDialog"); protected override void Awake() => NoReplace(false); }