using System.IO;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
using System;
using System.Security.AccessControl;
namespace MuHuaEditor {
///
/// 装备 - 编辑窗口
///
public class EquipmentWindow : ModuleUIEditorWindow {
public VisualTreeAsset ButtonTemplate = default;
private string type;
private EquipmentConst equipment;
private EquipmentType currentEquipmentType;
private UIEquipmentEnum equipmentType;
private UIEquipmentEnum weaponType;
private UIEquipmentEnum armorType;
private UIEquipmentEnum accessoryType;
private UIEquipmentList equipmentList;
private UIEquipmentSettings equipmentSettings;
private UIEquipmentPanel equipmentPanel;
public VisualElement VEEquipmentType => Q("EquipmentType");
public VisualElement VEEquipmentExtendType => Q("EquipmentExtendType");
public VisualElement EquipmentList => Q("EquipmentList");
public VisualElement EquipmentSettings => Q("EquipmentSettings");
public VisualElement EquipmentPanel => Q("EquipmentPanel");
public Button Button1 => Q