using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 装备词缀
///
public class EquipmentAffix {
/// 名字
public string name;
/// 数值
public float value;
/// 最大值
public float minValue;
/// 最小值
public float maxValue = float.MaxValue;
/// 属性类型
public AttributeType attributeType;
}