using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 装备插槽 /// public class EquipmentSlot { /// 名字 public string name; /// 物品 public Equipment item; /// 装备验证 public Func verify; public EquipmentSlot(EquipmentSlotType slot, Func verify) { name = slot.ToString(); this.verify = verify; } /// 设置 public void Settings(InventoryItem item) { if (item is Equipment equipment) { this.item = equipment; } else { this.item = null; } } }