using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 装备插槽
///
public class EquipmentSlot {
/// 名字
public string name;
/// 物品
public Equipment item;
/// 装备验证
public Func verify;
public EquipmentSlot(EquipmentSlotType slot, Func verify) {
name = slot.ToString();
this.verify = verify;
}
/// 设置
public void Settings(InventoryItem item) {
if (item is Equipment equipment) { this.item = equipment; }
else { this.item = null; }
}
}