using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 结束阶段 /// public class PhaseFinish : BattlePhase { public PhaseFinish(BattleSimulator simulator) : base(simulator) { } public override void StartPhase() { throw new System.NotImplementedException(); } public override void UpdatePhase() { throw new System.NotImplementedException(); } public override void QuitPhase() { throw new System.NotImplementedException(); } }