using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 正式阶段
///
public class PhaseFormal : BattlePhase {
/// 回合计数
public int roundCount;
public PhaseFormal(BattleSimulator simulator) : base(simulator) { }
public override void StartPhase() {
// throw new System.NotImplementedException();
}
public override void UpdatePhase() {
roundCount++;
BattleQueue.UpdateQueue();
simulator.Transition(PhaseType.行动阶段);
// TODO:记录器
Debug.Log($"正式回合:{roundCount}");
}
public override void QuitPhase() {
// throw new System.NotImplementedException();
}
}