using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 战斗队伍
///
public class BattleTeam {
/// 队伍名字
public string name;
/// 原始数据
public List characters = new List();
/// 战斗数据
public List battles = new List();
/// 添加角色
public void Add(List list) {
characters.AddRange(list);
}
/// 添加角色
public void Add(DataCharacter obj) {
characters.Add(obj);
}
/// 删除角色
public void Remove(DataCharacter character) {
characters.Remove(character);
}
/// 战斗初始化
public void Initial(int id) {
characters.ForEach(obj => battles.Add(new BattleCharacter(obj, id)));
}
}