using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 装备栏 - 库存
///
public class DataEquipment {
/// 武器1
public DataWeapon weapon1;
/// 武器2
public DataWeapon weapon2;
/// 护甲
public DataArmor armor;
/// 头盔
public DataWear helmets;
/// 手套
public DataWear gloves;
/// 鞋子
public DataWear shoes;
/// 附加效果
public DataAddition addition = new DataAddition();
}
///
/// 附加 - 数据
///
public class DataAddition {
/// 护甲等级
public int armorClass = 0;
}