using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 战斗角色 - 工具
///
public static class CombatRoleTool {
#region 设置参数
/// 初始角色
public static void Initial(this DataCombatRole role) {
AttributeTool.Cover(role, role.character);
role.name = role.character.name;
role.level = role.character.Level;
role.hitPoint = new Vector2Int(role.character.HitPoint, role.character.HitPoint);
role.armorClass = role.character.ArmorClass;
role.weapon1 = role.character.equipment.weapon1;
role.weapon2 = role.character.equipment.weapon2;
if (role.weapon1 == null) { role.weapon1 = WeaponDictionary.Weapon000(); }
if (role.weapon2 == null) { role.weapon2 = WeaponDictionary.Weapon000(); }
}
/// 设置队伍
public static void Settings(this DataCombatRole role, int team, int position) {
role.team = team;
role.position = position;
}
#endregion
}