using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using MuHua; /// /// UI加载管理器 /// public class UILoadManager : ModuleUIPage { // public UIProgres progres; public override VisualElement Element => root.Q("Popup"); public VisualElement PopupDialog => Q("PopupDialog"); private void Awake() { // progres = new UIProgres(PopupDialog); } private void OnDestroy() { // config.Release(); // configMaterial.Release(); // equipmentSelection.Release(); // paramrInput.Release(); } private void Update() { // config.Update(); // configMaterial.Update(); } }