using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI弹出管理器
///
public class UIPopupManager : ModuleUISingle {
public override VisualElement Element => root.Q("Popup");
public VisualElement PopupDialog => Q("PopupDialog");
protected override void Awake() => NoReplace(false);
}