using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using MuHua; /// /// UI装备栏 /// public class UIEquipmentColumn : ModuleUIPanel { public EquipmentColumn equipment; /// 插槽字典 public Dictionary dictionary = new Dictionary(); public UIEquipmentColumn(VisualElement element) : base(element) { InitialSlot(1, EquipmentSlotType.主手); InitialSlot(2, EquipmentSlotType.副手); InitialSlot(3, EquipmentSlotType.上衣); InitialSlot(4, EquipmentSlotType.项链); InitialSlot(5, EquipmentSlotType.戒指1); InitialSlot(6, EquipmentSlotType.戒指2); InitialSlot(7, EquipmentSlotType.手镯1); InitialSlot(8, EquipmentSlotType.手镯2); InitialSlot(9, EquipmentSlotType.头盔); InitialSlot(10, EquipmentSlotType.手套); InitialSlot(11, EquipmentSlotType.腰带); InitialSlot(12, EquipmentSlotType.鞋子); } public void Dispose() { } public void Settings(EquipmentColumn equipment) { if (this.equipment != null) { Dispose(); } this.equipment = equipment; if (equipment == null) { return; } foreach (var item in dictionary) { Settings(item.Key, item.Value); } } public void Settings(string key, UIEquipmentSlot uISlot) { if (!equipment.ContainsKey(key)) { return; } EquipmentSlot slot = equipment[key]; uISlot.Settings(slot); } private void InitialSlot(int index, EquipmentSlotType type) { VisualElement element = Q($"EquipmentSlot{index}"); UIEquipmentSlot uiSlot = new UIEquipmentSlot(element); dictionary.Add(type.ToString(), uiSlot); } }