using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 战斗角色 /// public class BattleCharacter : DataAttribute { /// 角色数据 public readonly DataCharacter character; /// 角色名字 public string name; /// 战斗等级 public int level; /// 生命点 public int hitPoint; /// 护甲等级 public int armorClass; /// 先攻顺序 public int sequence; public BattleCharacter(DataCharacter character) { this.character = character; Cover(character); name = character.name; level = character.Level; hitPoint = character.HitPoint; armorClass = character.ArmorClass; } }