using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MuHua;
///
/// 模拟器 - 管理
///
public class ManagerSimulator : ModuleSingle {
public List cha1 = new List();
public List cha2 = new List();
public BattleSimulator battleSimulator;
protected override void Awake() => NoReplace(false);
private void Start() {
cha1.Add(RandomCharacter("艾薇拉"));
cha1.Add(RandomCharacter("托尔吉"));
cha2.Add(RandomCharacter("哥布林射手"));
cha2.Add(RandomCharacter("哥布林战士"));
battleSimulator = new BattleSimulator(cha1, cha2);
}
private void Update() {
battleSimulator.Update();
}
private DataCharacter RandomCharacter(string name) {
return DataCharacter.Create(name, DataRace.Random(), DataProfession.Random());
}
}