using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI弹出管理器
///
public class UIPopupManager : ModuleUIPage {
// public UIPopup dialog;
public override VisualElement Element => root.Q("Popup");
public VisualElement PopupDialog => Q("PopupDialog");
private void Awake() {
// dialog = new UIPopup(PopupDialog);
}
private void OnDestroy() {
// config.Release();
// configMaterial.Release();
// equipmentSelection.Release();
// paramrInput.Release();
}
private void Update() {
// config.Update();
// configMaterial.Update();
}
}