using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 战斗角色 - 工具 /// public static class CombatRoleTool { #region 设置参数 /// 初始角色 public static void Initial(this DataCombatRole role) { AttributeTool.Cover(role, role.character); role.name = role.character.name; role.level = role.character.Level; role.hitPoint = new Vector2Int(role.character.HitPoint, role.character.HitPoint); role.armorClass = role.character.ArmorClass; role.weapon1 = role.character.equipment.weapon1; role.weapon2 = role.character.equipment.weapon2; } /// 设置队伍 public static void Settings(this DataCombatRole role, int team, int position) { role.team = team; role.position = position; } #endregion }