using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// ่ๅ
้กต้ข
///
public class UIBackpackPage : ModuleUIPage {
public VisualTreeAsset inventorySlot;
private UIInventory inventory;
private UIEquipmentColumn equipment;
public override VisualElement Element => root.Q("BackpackPage");
public VisualElement Inventory => Q("Inventory");
public VisualElement EquipmentColumn => Q("EquipmentColumn");
protected void Awake() {
equipment = new UIEquipmentColumn(EquipmentColumn);
inventory = new UIInventory(Inventory, inventorySlot);
ModuleUI.OnJumpPage += ModuleUI_OnJumpPage;
}
private void ModuleUI_OnJumpPage(Page page) {
Element.EnableInClassList("document-page-hide", page != Page.Backpack);
if (page != Page.Backpack) { return; }
equipment.Settings(SingleManager.I.equipment);
inventory.Settings(SingleManager.I.inventory);
}
}