using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 数值实例 - 常量
///
// [CreateAssetMenu(menuName = "MuHua/数值模块/数值实例")]
public class ValueInstanceConst : ScriptableObject {
/// 数值类型
public ValueType type;
/// 最小值
public float minValue;
/// 最大值
public float maxValue = 9999;
/// 基础值
public float baseValue;
/// 数值容器
[HideInInspector]
public ValueContainerConst container;
public void InitialFloat() {
type = ValueType.Float;
minValue = 0;
maxValue = 9999;
baseValue = 0;
}
public void InitialInteger() {
type = ValueType.Integer;
minValue = 0;
maxValue = 9999;
baseValue = 0;
}
public void InitialBoolean() {
type = ValueType.Boolean;
minValue = 0;
maxValue = 1;
baseValue = 0;
}
public void InitialPercentage() {
type = ValueType.Percentage;
minValue = 0;
maxValue = 100;
baseValue = 0;
}
/// 转换数据
public ValueInstance To() {
ValueInstance instance = new ValueInstance(type, name);
instance.minValue = minValue;
instance.maxValue = maxValue;
instance.defaultValue = baseValue;
instance.RecalculateValue();
return instance;
}
}