using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 装备 - 字典 /// public static class ArmorDictionary { /// 护甲 public static DataArmor Armor(string name, ArmorType armorType) { DataArmor armor = new DataArmor(); armor.name = name; armor.itemType = ItemType.装备; armor.wearType = WearType.护甲; armor.armorType = armorType; return armor; } /// 法师袍 ac10 public static DataArmor Armor101() { DataArmor armor = Armor("法师袍", ArmorType.布甲); armor.additions.Add(new DataAddition { armorClass = 10 }); return armor; } /// 皮甲 ac11 public static DataArmor Armor201() { DataArmor armor = Armor("皮甲", ArmorType.轻甲); armor.additions.Add(new DataAddition { armorClass = 11 }); return armor; } /// 链甲 ac15 public static DataArmor Armor301() { DataArmor armor = Armor("链甲", ArmorType.中甲); armor.additions.Add(new DataAddition { armorClass = 15 }); return armor; } /// 板甲 ac18 public static DataArmor Armor401() { DataArmor armor = Armor("板甲", ArmorType.重甲); armor.additions.Add(new DataAddition { armorClass = 18 }); return armor; } }