using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; /// /// 骰子 /// public static class Dice { /// 掷一次骰子 public static int Roll(int value) { return Random.Range(1, value + 1); } /// Attribute规则:投4次d6,去掉最低值 public static int RollAttribute() { int[] rolls = { Roll(6), Roll(6), Roll(6), Roll(6) }; Array.Sort(rolls); return rolls[1] + rolls[2] + rolls[3]; // 弃最低值 } }