using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 饰品类型
///
public enum AccessoryType {
戒指, 手镯, 项链
}
///
/// 饰品 - 物品常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/饰品")]
public class ConstAccessory : ConstEquipment {
/// 饰品类型
public AccessoryType type;
public override InventoryItem To() {
Equipment item = new Equipment();
item.name = name;
item.sprite = sprite;
item.type = type.ToString();
return item;
}
}