using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 饰品类型 /// public enum AccessoryType { 戒指, 手镯, 项链 } /// /// 饰品 - 物品常量 /// [CreateAssetMenu(menuName = "MuHua/物品系统/饰品")] public class ConstAccessory : ConstEquipment { /// 饰品类型 public AccessoryType type; public override InventoryItem To() { Equipment item = new Equipment(); item.name = name; item.sprite = sprite; item.type = type.ToString(); return item; } }