using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 护甲类型 /// public enum ArmorType { 上衣, 头盔, 手套, 腰带, 鞋子 } /// /// 护甲 - 物品常量 /// [CreateAssetMenu(menuName = "MuHua/物品系统/护甲")] public class ConstArmor : ConstEquipment { /// 护甲类型 public ArmorType type; public override InventoryItem To() { Equipment item = new Equipment(); item.name = name; item.sprite = sprite; item.type = type.ToString(); return item; } }