using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 武器类型 /// public enum WeaponType { 单手, 副手, 双手 } /// /// 武器类别 /// public enum WeaponCategory { 剑, 刀, 枪, 弓, 法杖, 斧头, 锤子 } /// /// 武器 - 物品常量 /// [CreateAssetMenu(menuName = "MuHua/物品系统/武器")] public class ConstWeapon : ConstEquipment { /// 武器类型 public WeaponType type; /// 武器类别 public WeaponCategory category; public override InventoryItem To() { Equipment item = new Equipment(); item.name = name; item.sprite = sprite; item.type = $"{type}/{category}"; return item; } }