using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 武器类型
///
public enum WeaponType {
单手, 副手, 双手
}
///
/// 武器类别
///
public enum WeaponCategory {
剑, 刀, 枪, 弓, 法杖, 斧头, 锤子
}
///
/// 武器 - 物品常量
///
[CreateAssetMenu(menuName = "MuHua/物品系统/武器")]
public class ConstWeapon : ConstEquipment {
/// 武器类型
public WeaponType type;
/// 武器类别
public WeaponCategory category;
public override InventoryItem To() {
Equipment item = new Equipment();
item.name = name;
item.sprite = sprite;
item.type = $"{type}/{category}";
return item;
}
}