using System.Collections; using System.Collections.Generic; using UnityEngine; using MuHua; /// /// 数值系统 /// public class ValueSystem : Module { /// 对战数值 public ValueContainer battle; /// 初始化 public void Initial() { battle = new ValueContainer(); battle.AddInstance(ValueType.Integer, "生命"); battle.AddInstance(ValueType.Integer, "金币"); battle.AddInstance(ValueType.Integer, "水晶"); Debug.Log(battle["生命"].value); ValueModifier modifier = new ValueModifier { Fixed = 100 }; battle["生命"].AddModifier(modifier, true); Debug.Log(battle["生命"].value); } }