using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
///
/// UI快捷菜单
///
public class UIShortcutMenu : ModuleUISingle {
/// 菜单模板
public VisualTreeAsset menuTreeAsset;
/// 项目模板
public VisualTreeAsset itemTreeAsset;
/// 数据列表
public List datas = new List();
/// 控件列表
public static List controls = new List();
public override VisualElement Element => root.Q("ShortcutMenu");
protected override void Awake() => NoReplace(false);
private void Update() => controls.ForEach(control => control.Update());
private void OnDestroy() => controls.ForEach(control => control.Dispose());
/// 打开菜单
public void Open() {
Close();
Vector3 position = UITool.GetMousePosition(Element);
UIMenuPanel menuPanel = Create();
menuPanel.Settings(position, datas);
}
/// 关闭菜单
public void Close() {
controls.ForEach(control => control.Dispose());
controls.Clear();
Element.Clear();
}
/// 创建子菜单
public UIMenuPanel Create() {
// 创建菜单元素
VisualElement element = menuTreeAsset.Instantiate();
element.EnableInClassList("menu", true);
Element.Add(element);
UIMenuPanel menuPanel = new UIMenuPanel(element, itemTreeAsset);
controls.Add(menuPanel);
return menuPanel;
}
/// 添加菜单项(方法)
public void Add(string name, Action callback) {
string[] names = name.Split('/');
List datas = this.datas;
for (int i = 0; i < names.Length; i++) {
string menu = names[i];
DataMenuItem item = datas.Find(obj => obj.name == menu);
if (item == null) {
item = new DataMenuItem { name = menu };
if (i == names.Length - 1) { item.callback = callback; }
datas.Add(item);
}
datas = item.items;
}
}
/// 移除菜单项
public void Remove(string name) {
string[] names = name.Split('/');
List datas = this.datas;
DataMenuItem parent = null;
DataMenuItem target = null;
for (int i = 0; i < names.Length; i++) {
string menu = names[i];
target = datas.Find(obj => obj.name == menu);
if (target == null) return; // 未找到,直接返回
if (i == names.Length - 1) {
// 找到要移除的项
datas.Remove(target);
return;
}
parent = target;
datas = target.items;
}
}
}
///
/// UI快捷菜单面板
///
public class UIMenuPanel : ModuleUIPanel, UIControl {
public UIMenuPanel menuPanel;
public VisualElement submenu;
public ModuleUIItems items;
public VisualElement Container => Q("Container");
public UIMenuPanel(VisualElement element, VisualTreeAsset templateAsset) : base(element) {
items = new ModuleUIItems(Container, templateAsset,
(data, element) => new UIItem(data, element, this));
}
public void Update() {
// throw new NotImplementedException();
}
public void Dispose() {
items.Release();
}
public void Settings(Vector3 position, List datas) {
items.Create(datas);
element.transform.position = position;
}
/// 打开子菜单
public void Open(VisualElement submenu, List datas) {
if (this.submenu == submenu) { return; }
// 更新子菜单
this.submenu = submenu;
if (menuPanel == null) { menuPanel = UIShortcutMenu.I.Create(); }
float x = submenu.worldBound.position.x + submenu.resolvedStyle.width;
float y = submenu.worldBound.position.y - 5;
Vector3 position = new Vector3(x, y, 0);
menuPanel.Settings(position, datas);
bool isEnable = datas != null && datas.Count > 0;
menuPanel.OpenSubmenu(isEnable);
}
public void OpenSubmenu(bool open) {
element.EnableInClassList("menu-hide", !open);
menuPanel?.OpenSubmenu(false);
}
/// UI项目
public class UIItem : ModuleUIItem {
public readonly UIMenuPanel parent;
public Label Name => element.Q