using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
///
/// 输入 - 控制
///
[RequireComponent(typeof(PlayerInput))]
public abstract class InputControl : MonoBehaviour {
protected virtual void Awake() {
ModuleInput.OnInputMode += ModuleInput_OnInputMode;
}
protected virtual void OnDestroy() {
ModuleInput.OnInputMode -= ModuleInput_OnInputMode;
}
/// 输入模式
protected abstract void ModuleInput_OnInputMode(InputMode mode);
}