using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
///
/// 菜单 - 输入
///
public class InputMenu : InputControl {
protected override void ModuleInput_OnInputMode(InputMode mode) {
// throw new System.NotImplementedException();
}
#region 输入系统
/// 鼠标右键
public void OnMouseRight(InputValue inputValue) {
UIMenuManager.I.Open();
}
#endregion
}