using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using MuHua;
///
/// 输入模块
///
public class ModuleInput : ModuleSingle {
/// 当前输入模式
public static InputMode Current;
/// 回退输入模式
public static InputMode BackMode;
/// 鼠标指针位置
public static Vector2 mousePosition;
/// 转换模式事件
public static event Action OnInputMode;
/// 指针是否在UI上
private static bool isPointerOverUIObject;
/// 指针是否在UI上
public static bool IsPointerOverUIObject => isPointerOverUIObject;
/// 设置输入模式
public static void Settings(InputMode mode) {
BackMode = Current;
Current = mode;
OnInputMode?.Invoke(Current);
}
/// 设置输入模式
public static void Back() {
Current = BackMode;
OnInputMode?.Invoke(Current);
}
protected override void Awake() => NoReplace();
private void Update() {
#if UNITY_STANDALONE
//电脑平台
isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject();
#elif UNITY_WEBGL
//WebGL平台
isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject();
#elif UNITY_ANDROID
//安卓平台
isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
#elif UNITY_IOS
//苹果平台
isPointerOverUIObject = EventSystem.current.IsPointerOverGameObject(Input.GetTouch(0).fingerId);
#endif
}
}
///
/// 输入模式
///
public enum InputMode {
None,// 无
FashionDesign,// 服装设计
OrnamentDesign,// 配饰设计
FashionDisplay,// 服装展示
}