Files
MuHua-UIElements/Packages/UITool/Runtime/ModuleCoreUI/ModuleUIItems.cs
T
2025-08-28 14:24:09 +08:00

66 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// UI项容器
/// </summary>
public class ModuleUIItems<TItem, TData> : ModuleUIPanel where TItem : ModuleUIItem<TData> {
/// <summary> 模板资源 </summary>
public readonly VisualTreeAsset templateAsset;
/// <summary> 生成UI项的函数 </summary>
public readonly Func<TData, VisualElement, TItem> generate;
/// <summary> UI项列表 </summary>
public List<TItem> Items = new List<TItem>();
/// <summary> 索引器 </summary>
public TItem this[int index] { get => Items[index]; }
/// <summary> 计数 </summary>
public int Count { get => Items != null ? Items.Count : 0; }
/// <summary> UI容器 </summary>
public ModuleUIItems(VisualElement element, VisualTreeAsset templateAsset, Func<TData, VisualElement, TItem> generate) : base(element) {
this.templateAsset = templateAsset;
this.generate = generate;
}
/// <summary> 释放资源 </summary>
public void Release() {
element.Clear();
Items.ForEach(obj => obj.Dispose());
Items = new List<TItem>();
}
/// <summary> 创建UI项 </summary>
public void Create(List<TData> datas, bool isClear = true) {
if (isClear) { Release(); }
datas.ForEach(Create);
}
/// <summary> 创建UI项 </summary>
public void Create(TData data, bool isClear = false) {
if (isClear) { Release(); }
Create(data);
}
/// <summary> 创建UI项 </summary>
public void Create(TData data) {
VisualElement element = templateAsset.Instantiate();
TItem item = generate(data, element);
this.element.Add(item.element);
Items.Add(item);
}
/// <summary> 遍历 </summary>
public void ForEach(Action<TItem> action) {
Items.ForEach(action);
}
/// <summary> 选择第一个 </summary>
public void SelectFirst() {
if (Items.Count > 0) { Items[0].Select(); }
}
/// <summary> 选择最后一个 </summary>
public void SelectFinally() {
if (Items.Count > 0) { Items[Count - 1].Select(); }
}
}
}