Files
MuHua-UIElements/Packages/UITool/Runtime/ModuleUIPanel/UIScrollView/UIScrollView.cs
T
2025-08-28 14:24:09 +08:00

136 lines
5.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滚动视图
/// </summary>
public class UIScrollView : ModuleUIPanel, IDisposable, UIControl {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 水平滑块 </summary>
public readonly UIScrollerH horizontal;
/// <summary> 垂直滑块 </summary>
public readonly UIScrollerV vertical;
/// <summary> 值改变时 </summary>
public event Action<Vector2> ValueChanged;
public Vector2 value;
public bool isDrag;
public Vector3 originalPosition;
public Vector3 pointerPosition;
public readonly VisualElement Viewport;
public readonly VisualElement Container;
public readonly VisualElement ScrollerHorizontal;
public readonly VisualElement ScrollerVertical;
public UIScrollView(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
Viewport = element.Children().FirstOrDefault(e => e.name == "Viewport");
Container = Viewport.Children().FirstOrDefault(e => e.name == "Container");
ScrollerHorizontal = element.Children().FirstOrDefault(e => e.name == "ScrollerHorizontal");
ScrollerVertical = element.Children().FirstOrDefault(e => e.name == "ScrollerVertical");
element.generateVisualContent += ElementGenerateVisualContent;
horizontal = new UIScrollerH(ScrollerHorizontal, canvas, UIScrollerH.UIDirection.FromLeftToRight);
vertical = new UIScrollerV(ScrollerVertical, canvas, UIScrollerV.UIDirection.FromTopToBottom);
// 设置事件
horizontal.ValueChanged += (x) => { UpdateValue(new Vector2(x, value.y)); };
vertical.ValueChanged += (y) => { UpdateValue(new Vector2(value.x, y)); };
Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
Viewport.RegisterCallback<MouseCaptureEvent>(DraggerUpOrLeave);
// 释放
canvas.RegisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.RegisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
}
/// <summary> 解绑事件,防止内存泄漏 </summary>
public virtual void Dispose() {
Viewport.UnregisterCallback<WheelEvent>(ViewportWheel);
Viewport.UnregisterCallback<PointerDownEvent>(DraggerDown);
Viewport.UnregisterCallback<MouseCaptureEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
element.generateVisualContent -= ElementGenerateVisualContent;
}
/// <summary> 视图原始更新 </summary>
private void ElementGenerateVisualContent(MeshGenerationContext context) {
float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
horizontal.Dragger.style.width = Length.Percent(width * 100);
float height = Mathf.Clamp01(Viewport.resolvedStyle.height / Container.resolvedStyle.height);
vertical.Dragger.style.height = Length.Percent(height * 100);
}
/// <summary> 视图滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) {
float x = Mathf.Clamp(evt.delta.x, -1, 1);
float y = Mathf.Clamp(evt.delta.y, -1, 1);
UpdateValue(new Vector2(value.x - x, value.y - y));
}
/// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) {
isDrag = true;
originalPosition = Container.transform.position;
Vector3 mousePosition = UITool.GetMousePosition();
pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
}
/// <summary> 拖拽滑动 </summary>
private void Dragger() {
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
Vector3 offset = differ + originalPosition;
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float x = offset.x / maxWidth;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float y = offset.y / maxHeight;
UpdateValue(new Vector2(x, y));
}
/// <summary> 滑动弹性 </summary>
private void SlidingElasticity() {
Vector2 original = value;
float maxX = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
if (value.x < 0) { value.x = Mathf.Lerp(value.x, 0, Time.deltaTime * 10); }
if (value.x > maxX) { value.x = Mathf.Lerp(value.x, maxX, Time.deltaTime * 10); }
float maxY = Viewport.resolvedStyle.height < Container.resolvedStyle.height ? 1 : 0;
if (value.y < 0) { value.y = Mathf.Lerp(value.y, 0, Time.deltaTime * 10); }
if (value.y > maxY) { value.y = Mathf.Lerp(value.y, maxY, Time.deltaTime * 10); }
if (original != value) { UpdateValue(value); }
}
/// <summary> 鼠标松开或离开 </summary>
private void DraggerUpOrLeave(EventBase evt) {
isDrag = false;
}
/// <summary> 更新状态 </summary>
public virtual void Update() {
horizontal.Update();
vertical.Update();
SlidingElasticity();
if (isDrag) { Dragger(); }
}
/// <summary> 更新值(0-1) </summary>
public void UpdateValue(Vector2 value, bool send = true) {
this.value = value;
if (send) { ValueChanged?.Invoke(value); }
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float x = maxWidth * value.x;
float maxHeight = Viewport.resolvedStyle.height - Container.resolvedStyle.height;
float y = maxHeight * value.y;
Container.transform.position = new Vector3(x, y);
if (horizontal.value != value.x) { horizontal.UpdateValue(value.x, false); }
if (vertical.value != value.y) { vertical.UpdateValue(value.y, false); }
}
}
}