Files
MuHua-UIElements/Packages/UITool/Runtime/ModuleUIPanel/UIScrollView/UIScrollViewH.cs
T
2025-08-28 14:24:09 +08:00

130 lines
5.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滚动视图 - 水平
/// </summary>
public class UIScrollViewH : ModuleUIPanel, IDisposable, UIControl {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 元素方向 </summary>
public readonly UIDirection direction;
/// <summary> 水平滑块 </summary>
public readonly UIScrollerH horizontal;
/// <summary> 值改变时 </summary>
public event Action<float> ValueChanged;
/// <summary>
/// 方向
/// </summary>
public enum UIDirection {
FromLeftToRight = 0,
FromRightToLeft = 1,
}
public float value;
public bool isDrag;
public Vector3 originalPosition;
public Vector3 pointerPosition;
public readonly VisualElement Viewport;
public readonly VisualElement Container;
public readonly VisualElement ScrollerHorizontal;
public UIScrollViewH(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromLeftToRight) : base(element) {
this.canvas = canvas;
this.direction = direction;
Viewport = element.Children().FirstOrDefault(e => e.name == "Viewport");
Container = Viewport.Children().FirstOrDefault(e => e.name == "Container");
ScrollerHorizontal = element.Children().FirstOrDefault(e => e.name == "ScrollerHorizontal");
if (direction == UIDirection.FromLeftToRight) { horizontal = new UIScrollerH(ScrollerHorizontal, canvas, UIScrollerH.UIDirection.FromLeftToRight); }
if (direction == UIDirection.FromRightToLeft) { horizontal = new UIScrollerH(ScrollerHorizontal, canvas, UIScrollerH.UIDirection.FromRightToLeft); }
// 设置事件
horizontal.ValueChanged += (y) => { UpdateValue(y); };
Viewport.RegisterCallback<WheelEvent>(ViewportWheel);
Viewport.RegisterCallback<PointerDownEvent>(DraggerDown);
Viewport.RegisterCallback<MouseCaptureEvent>(DraggerUpOrLeave);
Viewport.style.flexDirection = direction == UIDirection.FromLeftToRight ? FlexDirection.Row : FlexDirection.RowReverse;
// 释放
canvas.RegisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.RegisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
// 视图原始更新
element.generateVisualContent += ElementGenerateVisualContent;
}
/// <summary> 解绑事件,防止内存泄漏 </summary>
public virtual void Dispose() {
Viewport.UnregisterCallback<WheelEvent>(ViewportWheel);
Viewport.UnregisterCallback<PointerDownEvent>(DraggerDown);
Viewport.UnregisterCallback<MouseCaptureEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
element.generateVisualContent -= ElementGenerateVisualContent;
}
/// <summary> 原始更新 </summary>
private void ElementGenerateVisualContent(MeshGenerationContext context) {
float width = Mathf.Clamp01(Viewport.resolvedStyle.width / Container.resolvedStyle.width);
horizontal.Dragger.style.width = Length.Percent(width * 100);
}
/// <summary> 滚轮滑动 </summary>
private void ViewportWheel(WheelEvent evt) {
float wheel = Mathf.Clamp(evt.delta.y, -1, 1);
UpdateValue(value - wheel);
}
/// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) {
isDrag = true;
originalPosition = Container.transform.position;
Vector3 mousePosition = UITool.GetMousePosition();
pointerPosition = new Vector3(mousePosition.x, Screen.height - mousePosition.y);
}
/// <summary> 拖拽滑动 </summary>
private void Dragger() {
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 differ = new Vector3(mousePosition.x, Screen.height - mousePosition.y) - pointerPosition;
Vector3 offset = differ + originalPosition;
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float x = offset.x / maxWidth;
x *= direction == UIDirection.FromLeftToRight ? 1 : -1;
UpdateValue(x);
}
/// <summary> 滑动弹性 </summary>
private void SlidingElasticity() {
float original = value;
float max = Viewport.resolvedStyle.width < Container.resolvedStyle.width ? 1 : 0;
if (value < 0) { value = Mathf.Lerp(value, 0, Time.deltaTime * 10); }
if (value > max) { value = Mathf.Lerp(value, max, Time.deltaTime * 10); }
if (original != value) { UpdateValue(value); }
}
/// <summary> 鼠标松开或离开 </summary>
private void DraggerUpOrLeave(EventBase evt) {
isDrag = false;
}
/// <summary> 更新状态 </summary>
public void Update() {
horizontal.Update();
SlidingElasticity();
if (isDrag) { Dragger(); }
}
/// <summary> 更新值(0-1) </summary>
public void UpdateValue(float value, bool send = true) {
this.value = value;
if (send) { ValueChanged?.Invoke(value); }
float maxWidth = Viewport.resolvedStyle.width - Container.resolvedStyle.width;
float position = maxWidth * value;
position *= direction == UIDirection.FromLeftToRight ? 1 : -1;
Container.transform.position = new Vector3(position, 0);
if (horizontal.value != value) { horizontal.UpdateValue(value, false); }
}
}
}