Files
MuHua-UIElements/Packages/UITool/Runtime/ModuleUIPanel/UISlider/UISliderV.cs
T
2025-08-28 14:24:09 +08:00

100 lines
3.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 滑块 - 垂直
/// </summary>
public class UISliderV : ModuleUIPanel, IDisposable, UIControl {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 元素方向 </summary>
public readonly UIDirection direction;
/// <summary> 值改变时 </summary>
public event Action<float> ValueChanged;
/// <summary>
/// 方向
/// </summary>
public enum UIDirection {
FromTopToBottom = 0,
FromBottomToTop = 1,
}
public float value;
public bool isDragger;
public float originalPosition;
public float pointerPosition;
public readonly Label Title;
public readonly VisualElement Container;
public readonly VisualElement Tracker;
public readonly VisualElement Dragger;
public UISliderV(VisualElement element, VisualElement canvas, UIDirection direction = UIDirection.FromTopToBottom) : base(element) {
this.canvas = canvas;
this.direction = direction;
Title = Q<Label>("Title");
Container = Q<VisualElement>("Container");
Tracker = Q<VisualElement>("Tracker");
Dragger = Q<VisualElement>("Dragger");
//设置事件
Dragger.RegisterCallback<PointerDownEvent>(DraggerDown);
Container.RegisterCallback<PointerDownEvent>(ElementDown);
canvas.RegisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.RegisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
}
/// <summary> 解绑事件,防止内存泄漏 </summary>
public void Dispose() {
Dragger.UnregisterCallback<PointerDownEvent>(DraggerDown);
element.UnregisterCallback<PointerDownEvent>(ElementDown);
canvas.UnregisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
}
/// <summary> 拖拽按下 </summary>
private void DraggerDown(PointerDownEvent evt) {
isDragger = true;
float value1 = Tracker.resolvedStyle.height;
float value2 = Container.resolvedStyle.height - Tracker.resolvedStyle.height;
originalPosition = direction == UIDirection.FromTopToBottom ? value1 : value2;
pointerPosition = Screen.height - UITool.GetMousePosition().y;
}
/// <summary> 元素按下 </summary>
private void ElementDown(PointerDownEvent evt) {
float offset = evt.localPosition.y;
float max = Container.resolvedStyle.height;
float value1 = Mathf.InverseLerp(0, max, offset);
float value2 = Mathf.InverseLerp(max, 0, offset);
float value = direction == UIDirection.FromTopToBottom ? value1 : value2;
UpdateValue(value);
}
/// <summary> 鼠标松开或离开 </summary>
private void DraggerUpOrLeave(EventBase evt) {
isDragger = false;
}
/// <summary> 更新状态 </summary>
public void Update() {
if (!isDragger) { return; }
float differ = Screen.height - UITool.GetMousePosition().y - pointerPosition;
float offset = differ + originalPosition;
float max = Container.resolvedStyle.height;
float value1 = Mathf.InverseLerp(0, max, offset);
float value2 = Mathf.InverseLerp(max, 0, offset);
float value = direction == UIDirection.FromTopToBottom ? value1 : value2;
UpdateValue(value);
}
/// <summary> 更新值(0-1) </summary>
public void UpdateValue(float obj, bool send = true) {
value = (float)Math.Round(obj, 3);
if (send) { ValueChanged?.Invoke(value); }
Tracker.style.height = Length.Percent(value * 100);
}
}
}