Files
MuHua-UIElements/Assets/ModuleCore/ModuleEquipment/ModuleUIPanel/UIEquipmentColumn.cs
T
2025-09-25 17:50:28 +08:00

54 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using MuHua;
/// <summary>
/// UI装备栏
/// </summary>
public class UIEquipmentColumn : ModuleUIPanel {
public EquipmentColumn equipment;
/// <summary> 插槽字典 </summary>
public Dictionary<string, UIEquipmentSlot> dictionary = new Dictionary<string, UIEquipmentSlot>();
public UIEquipmentColumn(VisualElement element) : base(element) {
InitialSlot(1, EquipmentSlotType.);
InitialSlot(2, EquipmentSlotType.);
InitialSlot(3, EquipmentSlotType.);
InitialSlot(4, EquipmentSlotType.);
InitialSlot(5, EquipmentSlotType.1);
InitialSlot(6, EquipmentSlotType.2);
InitialSlot(7, EquipmentSlotType.1);
InitialSlot(8, EquipmentSlotType.2);
InitialSlot(9, EquipmentSlotType.);
InitialSlot(10, EquipmentSlotType.);
InitialSlot(11, EquipmentSlotType.);
InitialSlot(12, EquipmentSlotType.);
}
public void Dispose() {
}
public void Settings(EquipmentColumn equipment) {
if (this.equipment != null) { Dispose(); }
this.equipment = equipment;
if (equipment == null) { return; }
foreach (var item in dictionary) { Settings(item.Key, item.Value); }
}
public void Settings(string key, UIEquipmentSlot uISlot) {
if (!equipment.ContainsKey(key)) { return; }
EquipmentSlot slot = equipment[key];
uISlot.Settings(slot);
}
private void InitialSlot(int index, EquipmentSlotType type) {
VisualElement element = Q<VisualElement>($"EquipmentSlot{index}");
UIEquipmentSlot uiSlot = new UIEquipmentSlot(element);
dictionary.Add(type.ToString(), uiSlot);
}
}