Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattlePhase/PhaseFormal.cs
T
MuHua-123 1adce62b71 1
2025-07-22 16:35:23 +08:00

28 lines
681 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 正式阶段
/// </summary>
public class PhaseFormal : BattlePhase {
/// <summary> 回合计数 </summary>
public int roundCount;
public PhaseFormal(BattleSimulator simulator) : base(simulator) { }
public override void StartPhase() {
// throw new System.NotImplementedException();
}
public override void UpdatePhase() {
roundCount++;
BattleQueue.UpdateQueue();
simulator.Transition(PhaseType.);
// TODO:记录器
Debug.Log($"正式回合:{roundCount}");
}
public override void QuitPhase() {
// throw new System.NotImplementedException();
}
}