Files
MuHua-UIElements/Packages/UITool/Runtime/ModuleUIPanel/UIWindow.cs
T
2025-11-01 15:31:11 +08:00

82 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 悬浮窗口
/// </summary>
public abstract class UIWindow : ModuleUIPanel, UIControl {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
/// <summary> 隐藏的USS类名 </summary>
public string hideClassName = "document-page-hide";
private bool isDownMove;
private Vector3 pointerPosition;
private Vector3 originalPosition;
public VisualElement Window => Q<VisualElement>("Window");
public VisualElement Top => Q<VisualElement>("Top");
public VisualElement Container => Q<VisualElement>("Container");
public Label Title => Q<Label>("Title");
public VisualElement Close => Q<VisualElement>("Close");
public UIWindow(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
Top.RegisterCallback<PointerDownEvent>(TopDown);
canvas.RegisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.RegisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
Close.RegisterCallback<ClickEvent>(CloseButton);
}
/// <summary> 解绑事件,防止内存泄漏 </summary>
public virtual void Dispose() {
Top.UnregisterCallback<PointerDownEvent>(TopDown);
canvas.UnregisterCallback<PointerUpEvent>(DraggerUpOrLeave);
canvas.UnregisterCallback<PointerLeaveEvent>(DraggerUpOrLeave);
Close.UnregisterCallback<ClickEvent>(CloseButton);
}
/// <summary> 按下Top </summary>
private void TopDown(PointerDownEvent evt) {
isDownMove = true;
pointerPosition = UITool.GetMousePosition(canvas);
originalPosition = Window.transform.position;
}
/// <summary> 鼠标松开或离开 </summary>
private void DraggerUpOrLeave(EventBase evt) {
isDownMove = false;
}
/// <summary> 关闭按钮 </summary>
private void CloseButton(EventBase evt) {
Settings(false);
}
/// <summary> 设置活动状态 </summary>
public virtual void Settings(bool active) {
element.EnableInClassList(hideClassName, !active);
}
/// <summary> 更新状态 </summary>
public virtual void Update() {
if (!isDownMove) { return; }
Vector3 mousePosition = UITool.GetMousePosition(canvas);
Vector3 offset = mousePosition - pointerPosition;
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y);
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
position.x = Mathf.Clamp(position.x, 0, width);
position.y = Mathf.Clamp(position.y, 0, height);
Window.transform.position = position;
}
}
}