41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace MuHua {
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/// <summary>
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/// 滚动列表 - 垂直
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/// </summary>
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public class UIScrollViewListV<TItem, Data> : UIScrollViewV where TItem : ModuleUIItem<Data> {
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/// <summary> UI项容器 </summary>
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public ModuleUIItems<TItem, Data> Items;
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/// <summary> 索引器 </summary>
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public TItem this[int index] { get => Items[index]; }
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/// <summary> 计数 </summary>
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public int Count { get => Items != null ? Items.Count : 0; }
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public UIScrollViewListV(VisualElement element, VisualElement canvas, VisualTreeAsset templateAsset,
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Func<Data, VisualElement, TItem> generate, UIDirection direction = UIDirection.FromTopToBottom) : base(element, canvas, direction) {
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Items = new ModuleUIItems<TItem, Data>(Container, templateAsset, generate);
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}
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public override void Dispose() {
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base.Dispose();
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Items.Dispose();
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}
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/// <summary> 释放资源 </summary>
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public virtual void Release() => Items.Dispose();
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/// <summary> 创建UI项 </summary>
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public virtual void Create(List<Data> datas, bool isClear = true) => Items.Create(datas, isClear);
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/// <summary> 创建UI项 </summary>
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public virtual void Create(Data data, bool isClear = false) => Items.Create(data, isClear);
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/// <summary> 遍历 </summary>
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public virtual void ForEach(Action<TItem> action) => Items.ForEach(action);
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/// <summary> 选择第一个 </summary>
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public virtual void SelectFirst() => Items.SelectFirst();
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/// <summary> 选择最后一个 </summary>
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public virtual void SelectFinally() => Items.SelectFinally();
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}
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} |