19 lines
434 B
C#
19 lines
434 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 数值修改器
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/// </summary>
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public class ValueModifier {
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/// <summary> 固定值 </summary>
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public float Fixed;
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/// <summary> 附加值 </summary>
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public float Added;
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/// <summary> 固定值 </summary>
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public virtual float FixedValue => Fixed;
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/// <summary> 附加值% </summary>
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public virtual float AddedValue => Added;
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}
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