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MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattleCharacter.cs
T
MuHua-123 5ca97fb0b1 1
2025-07-23 18:01:18 +08:00

47 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 战斗角色
/// </summary>
public class BattleCharacter : DataAttribute {
/// <summary> 角色数据 </summary>
public readonly DataCharacter character;
/// <summary> 归属队伍 </summary>
public int team;
/// <summary> 角色名字 </summary>
public string name;
/// <summary> 战斗等级 </summary>
public int level;
/// <summary> 战场位置 </summary>
public int position;
/// <summary> 先攻顺序 </summary>
public int sequence;
/// <summary> 护甲等级 </summary>
public int armorClass;
/// <summary> 生命点 </summary>
public Vector2Int hitPoint;
public BattleCharacter(DataCharacter character, int team) {
this.character = character;
AttributeTool.Cover(this, character);
this.team = team;
name = character.name;
level = character.Level;
position = 1;
hitPoint = new Vector2Int(character.HitPoint, character.HitPoint);
armorClass = character.ArmorClass;
}
/// <summary> 是否允许行动 </summary>
public bool IsAction() {
return hitPoint.x > 0;
}
/// <summary> 是否敌对目标 </summary>
public bool IsHostility(BattleCharacter target) {
return team != target.team && target.hitPoint.x > 0;
}
}