Files
MuHua-UIElements/Packages/UITool/Runtime/ModuleUIPanel/UIComponent/UIWindow.cs
T
MuHua-123 39d9db9c6d 1
2025-06-20 17:30:54 +08:00

65 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace MuHua {
/// <summary>
/// 悬浮窗口
/// </summary>
public abstract class UIWindow : ModuleUIPanel {
/// <summary> 绑定的画布 </summary>
public readonly VisualElement canvas;
private bool isDownMove;
private Vector3 pointerPosition;
private Vector3 originalPosition;
public VisualElement Window => Q<VisualElement>("Window");
public VisualElement Top => Q<VisualElement>("Top");
public VisualElement Container => Q<VisualElement>("Container");
public Label Title => Q<Label>("Title");
public VisualElement Close => Q<VisualElement>("Close");
public UIWindow(VisualElement element, VisualElement canvas) : base(element) {
this.canvas = canvas;
Top.RegisterCallback<PointerDownEvent>(TopDown);
canvas.RegisterCallback<PointerUpEvent>((evt) => isDownMove = false);
canvas.RegisterCallback<PointerLeaveEvent>((evt) => isDownMove = false);
Close.RegisterCallback<ClickEvent>((evt) => SetActive(false));
}
/// <summary> 按下Top </summary>
private void TopDown(PointerDownEvent evt) {
isDownMove = true;
pointerPosition = UITool.GetMousePosition();
originalPosition = Window.transform.position;
}
/// <summary> 设置活动状态 </summary>
public virtual void SetActive(bool active) {
Window.EnableInClassList("window-hidden", !active);
}
/// <summary> 更新状态 </summary>
public virtual void Update() {
if (!isDownMove) { return; }
Vector3 mousePosition = UITool.GetMousePosition();
Vector3 offset = mousePosition - pointerPosition;
Vector3 position = originalPosition + new Vector3(offset.x, -offset.y);
float width = canvas.resolvedStyle.width - Window.resolvedStyle.width;
float height = canvas.resolvedStyle.height - Window.resolvedStyle.height;
position.x = Mathf.Clamp(position.x, 0, width);
position.y = Mathf.Clamp(position.y, 0, height);
Window.transform.position = position;
}
}
}