Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattlePhase/PhaseInitiative.cs
T
MuHua-123 5ca97fb0b1 1
2025-07-23 18:01:18 +08:00

29 lines
822 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 先攻阶段
/// </summary>
public class PhaseInitiative : BattlePhase {
public PhaseInitiative(BattleSimulator simulator) : base(simulator) { }
public override void StartPhase() {
// throw new System.NotImplementedException();
}
public override void UpdatePhase() {
BattleQueue.ForEach(obj => obj.sequence = Dice.Roll20(obj.DexModifier));
BattleQueue.OrderByDescending(c => c.sequence);
// TODO:需要添加突袭阶段
simulator.Transition(PhaseType.);
// TODO:记录器
string message = "先攻";
BattleQueue.ForEach(obj => message += $" {obj.name}({obj.sequence})");
Debug.Log(message);
}
public override void QuitPhase() {
// throw new System.NotImplementedException();
}
}