Files
MuHua-UIElements/Assets/ModuleCore/ModuleBattle/BattleSimulator.cs
T
MuHua-123 5ca97fb0b1 1
2025-07-23 18:01:18 +08:00

55 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Palmmedia.ReportGenerator.Core;
using Unity.VisualScripting;
using UnityEngine;
/// <summary>
/// 战斗 - 模拟器
/// </summary>
public class BattleSimulator {
/// <summary> 战斗队列 </summary>
public BattleQueue battleQueue = new BattleQueue();
/// <summary> 当前阶段 </summary>
public IPhase currentPhase;
/// <summary> 阶段字典 </summary>
public Dictionary<PhaseType, IPhase> dictionary = new Dictionary<PhaseType, IPhase>();
public BattleSimulator(BattleTeam team1, BattleTeam team2) {
team1.Initial(1);
team2.Initial(2);
battleQueue.Add(team1.battles);
battleQueue.Add(team2.battles);
dictionary.Add(PhaseType., new PhaseInitiative(this));
dictionary.Add(PhaseType., new PhaseAssault(this));
dictionary.Add(PhaseType., new PhaseFormal(this));
dictionary.Add(PhaseType., new PhaseAction(this));
dictionary.Add(PhaseType., new PhaseFinish(this));
Transition(PhaseType.);
}
public void Update() {
currentPhase?.UpdatePhase();
}
/// <summary> 阶段过渡 </summary>
public void Transition(PhaseType phaseType) {
// 检查阶段字典中是否存在指定的阶段类型
if (dictionary.TryGetValue(phaseType, out IPhase newPhase)) {
// 如果存在则更新当前阶段
currentPhase?.QuitPhase();
currentPhase = newPhase;
currentPhase?.StartPhase();
// Debug.Log($"战斗阶段已转换为: {phaseType}");
}
else {
// 不存在时输出警告信息
Debug.LogWarning($"阶段字典中不存在 {phaseType} 对应的阶段实现");
}
}
}