76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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/// <summary>
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/// 种族 - 工具
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/// </summary>
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public static class ProfessionTool {
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#region 扩展
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/// <summary> 初始:满生命骰子 + 体质调整值 </summary>
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public static void Initial(this DataProfession profession, DataCharacter character) {
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profession.character = character;
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int hitPoint = profession.hitDice + character.ConModifier;
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profession.level = 1;
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profession.hitPoints = new List<int> { hitPoint };
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}
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/// <summary> 升级:骰生命骰子 + 体质调整值 </summary>
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public static void Upgrade(this DataProfession profession) {
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profession.level++;
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int hitPoint = Dice.Roll(profession.hitDice);
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int modifier = profession.character.ConModifier;
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profession.hitPoints.Add(hitPoint + modifier);
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}
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/// <summary> 生命点:每级生命点总和 </summary>
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public static int HitPoint(this DataProfession profession) {
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return profession.hitPoints.Sum();
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}
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#endregion
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#region 创建
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/// <summary> 创建 </summary>
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public static DataProfession Create(string name, int hitDice) {
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DataProfession profession = new DataProfession { name = name, hitDice = hitDice };
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profession.name = name;
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profession.hitDice = hitDice;
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return profession;
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}
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/// <summary> 无职业 1d4 </summary>
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public static DataProfession None() {
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return Create("无", 4);
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}
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/// <summary> 随机职业 </summary>
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public static DataProfession Random() {
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int index = Dice.Roll(5);
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if (index == 1) { return Warrior(); }
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if (index == 2) { return Wizard(); }
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if (index == 3) { return Cleric(); }
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if (index == 4) { return Ranger(); }
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if (index == 5) { return Chanter(); }
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return None();
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}
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/// <summary> 战士 1d10 </summary>
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public static DataProfession Warrior() {
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return Create("战士", 10);
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}
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/// <summary> 法师 1d6 </summary>
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public static DataProfession Wizard() {
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return Create("法师", 6);
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}
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/// <summary> 牧师 1d8 </summary>
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public static DataProfession Cleric() {
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return Create("牧师", 8);
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}
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/// <summary> 游侠 1d8 </summary>
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public static DataProfession Ranger() {
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return Create("游侠", 8);
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}
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/// <summary> 歌者 1d6 </summary>
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public static DataProfession Chanter() {
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return Create("歌者", 6);
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}
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#endregion
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}
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