Files
MuHua-UIElements/Assets/ModuleCore/ModuleCharacter/ProfessionTool.cs
T
MuHua-123 5ca97fb0b1 1
2025-07-23 18:01:18 +08:00

76 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// 种族 - 工具
/// </summary>
public static class ProfessionTool {
#region
/// <summary> 初始:满生命骰子 + 体质调整值 </summary>
public static void Initial(this DataProfession profession, DataCharacter character) {
profession.character = character;
int hitPoint = profession.hitDice + character.ConModifier;
profession.level = 1;
profession.hitPoints = new List<int> { hitPoint };
}
/// <summary> 升级:骰生命骰子 + 体质调整值 </summary>
public static void Upgrade(this DataProfession profession) {
profession.level++;
int hitPoint = Dice.Roll(profession.hitDice);
int modifier = profession.character.ConModifier;
profession.hitPoints.Add(hitPoint + modifier);
}
/// <summary> 生命点:每级生命点总和 </summary>
public static int HitPoint(this DataProfession profession) {
return profession.hitPoints.Sum();
}
#endregion
#region
/// <summary> 创建 </summary>
public static DataProfession Create(string name, int hitDice) {
DataProfession profession = new DataProfession { name = name, hitDice = hitDice };
profession.name = name;
profession.hitDice = hitDice;
return profession;
}
/// <summary> 无职业 1d4 </summary>
public static DataProfession None() {
return Create("无", 4);
}
/// <summary> 随机职业 </summary>
public static DataProfession Random() {
int index = Dice.Roll(5);
if (index == 1) { return Warrior(); }
if (index == 2) { return Wizard(); }
if (index == 3) { return Cleric(); }
if (index == 4) { return Ranger(); }
if (index == 5) { return Chanter(); }
return None();
}
/// <summary> 战士 1d10 </summary>
public static DataProfession Warrior() {
return Create("战士", 10);
}
/// <summary> 法师 1d6 </summary>
public static DataProfession Wizard() {
return Create("法师", 6);
}
/// <summary> 牧师 1d8 </summary>
public static DataProfession Cleric() {
return Create("牧师", 8);
}
/// <summary> 游侠 1d8 </summary>
public static DataProfession Ranger() {
return Create("游侠", 8);
}
/// <summary> 歌者 1d6 </summary>
public static DataProfession Chanter() {
return Create("歌者", 6);
}
#endregion
}