Files
MuHua-UIElements/Assets/ModuleCore/ModuleValue/Runtime/ValueInstanceConst.cs
T
MuHua-123 62e3374187 修复BUG
2025-10-11 10:19:55 +08:00

51 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 数值实例 - 常量
/// </summary>
// [CreateAssetMenu(menuName = "MuHua/数值模块/数值实例")]
public class ValueInstanceConst : ScriptableObject {
/// <summary> 数值类型 </summary>
public ValueType type;
/// <summary> 最小值 </summary>
public float minValue;
/// <summary> 最大值 </summary>
public float maxValue = 9999;
/// <summary> 基础值 </summary>
public float baseValue;
/// <summary> 数值容器 </summary>
[HideInInspector]
public ValueContainerConst container;
public void InitialFloat() {
Initial(ValueType.Float, 0, 9999, 0);
}
public void InitialInteger() {
Initial(ValueType.Integer, 0, 9999, 0);
}
public void InitialBoolean() {
Initial(ValueType.Boolean, 0, 1, 0);
}
public void InitialPercentage() {
Initial(ValueType.Percentage, 0, 100, 0);
}
public void Initial(ValueType type, float minValue, float maxValue, float baseValue) {
this.type = type;
this.minValue = minValue;
this.maxValue = maxValue;
this.baseValue = baseValue;
}
/// <summary> 转换数据 </summary>
public ValueInstance To() {
var instance = ValueInstance.Create(type, name);
instance.Settings(baseValue, minValue, maxValue);
return instance;
}
}