51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MuHua;
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/// <summary>
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/// 快捷菜单
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/// </summary>
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public class ShortcutMenu : Module<ShortcutMenu> {
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/// <summary> 数据列表 </summary>
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public List<ShortcutMenuItem> menuItems = new List<ShortcutMenuItem>();
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/// <summary> 打开菜单 </summary>
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public void Open() => UIShortcutMenu.I?.Open(UIShortcutMenu.I.MousePosition, menuItems);
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/// <summary> 关闭菜单 </summary>
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public void Close() => UIShortcutMenu.I?.Close();
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/// <summary> 添加菜单项(1级菜单/2级菜单/3级菜单) </summary>
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public void Add(string name, Action callback) {
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string[] names = name.Split('/');
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ShortcutMenuItem item = Find(names[0], menuItems, true);
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for (int i = 1; i < names.Length; i++) {
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item = Find(names[i], item.menuItems, true);
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}
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item.callback = callback;
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}
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/// <summary> 移除菜单项(???/???/子级菜单) </summary>
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public void Remove(string name) {
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string[] names = name.Split('/');
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List<ShortcutMenuItem> menuItems = this.menuItems;
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ShortcutMenuItem item = Find(names[0], menuItems, false);
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for (int i = 1; i < names.Length; i++) {
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if (item == null) return;
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menuItems = item.menuItems;
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item = Find(names[i], menuItems, false);
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}
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menuItems.Remove(item);
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}
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/// <summary> 子项目查找 </summary>
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private ShortcutMenuItem Find(string menu, List<ShortcutMenuItem> menuItems, bool isCreate) {
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ShortcutMenuItem item = menuItems.Find(obj => obj.name == menu);
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if (item != null || !isCreate) { return item; }
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item = new ShortcutMenuItem { name = menu };
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menuItems.Add(item);
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return item;
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}
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}
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